When I started designing furniture, my explicit aim was to create pieces where time is ambiguous, so when people saw a piece they would be confused as to what point in time it was made, and if that ambiguity stayed with it as it moved into the future it might actually transcend style and exist outside of time. That led into my sense of architecture and the houses I do, with my feeling that if you can stare memory and time down hard enough, then you might have a chance of potentially transcending them.

Taken from an interview by Michael Ned Holte in PIN–UP 6, Spring Summer 2009.

The full interview is also available in PIN–UP INTERVIEWS, a compilation of over 50 interviews from the past 14 issues, available through powerHouse Books.

Portrait by Julika Rudelius.